Card Type:
Type: Grass
HP: 60
Attacks:
Agility (10): Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Scyther.
Sharp Sickle (40):
Weaknesses: Fire ××2
Resistances: Fighting –30
Retreat Cost: 1
It moves so fast as to be invisible to the naked eye. Even when standing still, its camouflage prevents it from being seen.