Card Type:
Type: Grass
HP: 60
Attacks:
Afterimage Strike (20): During your opponent’s next turn, if Scyther would be damaged by an attack, flip a coin. If heads, prevent that attack’s damage done to Scyther.
Weaknesses: Fire ××2
Retreat Cost: 1
When it moves, it leaves only a blur. If it hides in grass, its protective colors make it invisible.