Card Type:
Type: Water
HP: 170
Attacks:
Hypnosis (): Your opponent’s Active Pokémon is now Asleep.
Jumping Uppercut (120+): You may do 120 more damage. If you do, shuffle this Pokémon and all attached cards into your deck.
Weaknesses: Lightning ××2
Retreat Cost: 3
It can use its well-developed arms and legs to run on the surface of the water for a split second.