Card Type:
Type: Fighting
HP: 70
Attacks:
Harden (): During your opponent’s next turn, if Nosepass would be damaged by an attack, prevent that attack’s damage done to Nosepass if that damage is 30 or less.
Knock Away (20+): Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Weaknesses: Water ×+10
Retreat Cost: 1
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.