Card Type:
Type: Water
HP: 50
Attacks:
Water Gun (10+): Does 10 damage plus 10 more damage for each Water Energy attached to Totodile but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
Weaknesses: Grass ××2
Retreat Cost: 1
Its highly developed jaws are powerful enough to crush anything. Even experienced adult trainers must handle it with great caution.