Card Type:
Type: Psychic
HP: 120
Attacks:
Sleep Inducer (): Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Asleep.
Psychic (30+): This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
Weaknesses: Darkness ××2
Resistances: Fighting –30
Retreat Cost: 2
It drowses and dreams all the time. It’s best to leave it be if it’s just woken up, as it’s a terrible grump when freshly roused from sleep.