Card Type:
Type: Grass
HP: 90
Attacks:
Spike Wound (): Choose 1 of your opponent’s Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Poison Experiment (20): You may discard a Grass or Darkness Energy attached to Cacturne. If you discard a Grass Energy, the Defending Pokémon is now Poisoned. If you discard a Darkness Energy, the Defending Pokémon is now Paralyzed.
Weaknesses: Fire ×+20
Retreat Cost: 2
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.